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ABOUT
Gubbins is a friendly puzzle game where you place tiles to construct words, with the help and hindrance from weird little pals called Gubbins. Minimalist typography alongside mischievous cartoons serve as a kooky canvas for moreish wordplay. It’s essentially Solitaire meets Scrabble with hilarious friends wreaking havoc.
LOGOS & IMAGERY
TRAILER
Youtube
Download
DEVELOPER
Studio Folly
Based in Melbourne, Australia
PLATFORMS & RELEASE
iOS and Android
FEATURES
Find, collect, and master 25 Gubbins on launch all with unique gameplay functions, and even more beyond!
Master systemic wordplay in a roguelite environment, the math indicates that it would be a statistic improbability for any game to ever the same! (has anyone even made a roguelike word game before?!)
Make the words you want to make, rather than merely detecting them, with our unique and innovative “letters are stuck together” tile system (name of system TBD).
Share your most impressive (or silly) words in custom built postcards.
Strive for a high score, and provoke unsuspecting friends & colleagues into reluctant competition.
Play on a tram, with a baby in your arm, or with a cuppa tea on a sleepy Sunday morning (one-handing is encouraged).
GAME CREDITS
Jessica Shipard, Creative Director & Studio Folly Co-founder
Darcy Smith, Game Director & Studio Folly Co-founder
Katarzyna Wiktorski, Composition & Sound Design
Zac Fay, Illustrator via The Jacky Winter Group
Georgia Kriss, Animator
Ryan Cooper, Senior Programmer
Adam Scoble, Senior Programmer
TRAILER CREDITS
Director - Georgia Kriss
Storyboards - Georgia Kriss
Lead Design - Zac Fay
Character Design - Zac Fay
Backgrounds - Georgia Kriss
Animation - Georgia Kriss, Nikhil Markale, Aggelos Papatoniou, Josh Trotter
Composition - Katarzyna Wiktorski
Sound & Audio Design - A Shell in the Pit
MUSIC CREDITS
Composition - Katarzyna Wiktorski
Piano - Katarzyna Wiktorski
Violin - Chloe Sanger
Cello - Darcy Gilkerson
Trumpet - Audrey Powne
Alto Saxophone - Flora Carbo
Bass - William Base
Mastering - Miles Mumford @ Rolling Stock Studios, Collingwood
INVALUABLE PARTNERSHIPS
With support from VicScreen and Screen Australia
Illustration collaboration with The Jacky Winter Group
Trailer audio by A Shell in the Pit
PERMISSION OF CONTENT CREATION
Studio Folly allows for the contents of Gubbins to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created to celebrate, critique and discuss Gubbins is legally & explicitly allowed by Studio Folly.
ABOUT
Founded in Melbourne in 2020 by Jessica Shipard and Darcy Smith, Studio Folly is a game design and development studio passionate about making atypical games for atypical audiences.
By uniting experienced developers and local talent from other creative fields, we’ve developed a refreshingly obtuse flavour about us. We make games for people to love.









ABOUT
Gubbins is a friendly puzzle game where you place tiles to construct words, with the help and hindrance from weird little pals called Gubbins. Minimalist typography alongside mischievous cartoons serve as a kooky canvas for moreish wordplay. It’s essentially Solitaire meets Scrabble with hilarious friends wreaking havoc.
DEVELOPER
Studio Folly
Based in Melbourne, Australia
PLATFORMS & RELEASE
iOS first
Slated for 2023 release
LOGOS & IMAGERY
FEATURES
- Find, collect, and master 25 Gubbins on launch all with unique gameplay functions, and even more beyond!
Master systemic wordplay in a roguelite environment, the math indicates that it would be a statistic improbability for any game to ever the same! (has anyone even made a roguelike word game before?!)
Make the words you want to make, rather than merely detecting them, with our unique and innovative “letters are stuck together” tile system (name of system TBD).
Share your most impressive (or silly) words in custom built postcards.
Strive for a high score, and provoke unsuspecting friends & colleagues into reluctant competition.
Play on a tram, with a baby in your arm, or with a cuppa tea on a sleepy Sunday morning (one-handing is encouraged).
GAME CREDITS
Jessica Shipard, Creative Director & Studio Folly Co-founder
Darcy Smith, Game Director & Studio Folly Co-founder
Katarzyna Wiktorski, Composition & Sound Design
Zac Fay, Illustrator via The Jacky Winter Group
Georgia Kriss, Animator
Ryan Cooper, Senior Programmer
Adam Scoble, Senior Programmer
MUSIC CREDITS
Composition - Katarzyna Wiktorski
Piano - Katarzyna Wiktorski
Violin - Chloe Sanger
Cello - Darcy Gilkerson
Trumpet - Audrey Powne
Alto Saxophone - Flora Carbo
Bass - William Base
Mastering - Miles Mumford @ Rolling Stock Studios, Collingwood
TRAILER CREDITS
Director - Georgia Kriss
Storyboards - Georgia Kriss
Lead Design - Zac Fay
Character Design - Zac Fay
Backgrounds - Georgia Kriss
Animation - Georgia Kriss, Nikhil Markale, Aggelos Papatoniou, Josh Trotter
Composition - Katarzyna Wiktorski
Sound & Audio Design - A Shell in the Pit
INVALUABLE PARTNERSHIPS
With support from VicScreen and Screen Australia
Illustration collaboration with The Jacky Winter Group
Trailer audio by A Shell in the Pit
PERMISSION OF CONTENT CREATION
Studio Folly allows for the contents of Gubbins to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created to celebrate, critique and discuss Gubbins is legally & explicitly allowed by Studio Folly.
ABOUT
Founded in Melbourne in 2020 by Jessica Shipard and Darcy Smith, Studio Folly is a game design and development studio passionate about making atypical games for atypical audiences.
By uniting experienced developers and local talent from other creative fields, we’ve developed a refreshingly obtuse flavour about us. We make games for people to love.
By uniting experienced developers and local talent from other creative fields, we’ve developed a refreshingly obtuse flavour about us. We make games for people to love.








